Escape from Tarkov is an MMO FPS RPG, i.e. a Massive Multiplayer Online First Person Shooter Roleplaying Game.
The game hosts its own in-game marketplace of tools and equipment, and offers “physical bitcoin” to those who complete specific missions.
These are not actually real bitcoin, but in-game tokens, each of which has a corresponding value of 0.2 real bitcoin.
The purchasing power of these “physical bitcoin” is therefore variable, because it changes according to the true value of BTC, which is itself variable, and possession is limited to a maximum number of 3 “physical bitcoin” per PMC.
These internal tokens can be used to purchase digital items within the game, as they are in fact the internal currency of the game itself, or they can be exchanged with other users in the internal marketplace.
Therefore they cannot be converted into real BTC, or taken out of the game, but can only be used within the game itself. They are also not blockchain-based tokens, or issued on any blockchain, but simply in-game credits that are only recognized in the game itself.
The internal market of Escape from Tarkov
The thing is that its internal market is very significant precisely because this is how players can empower themselves, so its physical bitcoin play a crucial role, even though they have strictly nothing to do with real bitcoin.
In this internal market it is not only possible to buy materials and equipment, but also to sell them. In fact, it is even possible to trade for other materials and goods.
In fact, the game hosts a “flea market” that allows users to exchange various digital items useful in the game, and the physical bitcoin is used to facilitate these exchanges.
Escape from Tarkov was launched several years ago, but has been relaunched recently as it continues to be a success. Its hyper-realism makes it appealing, which is perhaps why it was decided to create a token inside that represents a real currency like bitcoin.